But, as long as I play, I found some unregularities while comparing attributes interaction:
1. DoW & DoM: Some attributes like "Dexterity" or "Piety" are more "luck based" then others in such way, that they are not really helpful at evading physical or magical enemy agressions (at least it is my opinion). They may work on lower (than one's actual rank) mobs, but on higher ranked mobs are those attributes not that efficient ..
2. DoH: Speaking of "Main Hand" and "Off Hand" preference on crafting duty. That is not really working for me … such as: as a rank 13 carpenter with "Vitality" at 90+ I almost always fail a lower rank "Synthesis" (>_<). Like some others too.
So, IMHO, crafting is not really related to attribute points allotment OR game's developer switched points preference for every DoH job someday.
3. Assignment of elemental points: I would prefer to always even out all 6 of them all the time, cause it's helping to stabilize "Synthesis", especially astral or umbral spells related.
I wish, we could find some ways to "fix" that, sometimes …
What do you think about points allotment? What would you prefer to "pump up" and on what would you spend your points?
AlBhed Mog Officers replied
745 weeks ago